Make sure to put the video quality at 720p!
UPDATE (1/14/2020): So while experimenting with the code today, I noticed an oversight. If the player is airborn, colliding with a wall, and there’s no collision at their current y coordinate minus their slope height, they will snap to those coordinates. If you have a really small slope height this shouldn’t be too much of a problem (since you would have to be near the very top of the wall for this to occur) but otherwise, it might be kinda noticeable. To fix this, just add a “and (grounded)” check at 09:10. The project files below have been updated with this fix.
Gamemaker 8.1 project files 👍:
Gamemaker Studio 1.x project files 🌟:
^—For GM Studio 2 users all you have to do is import the the above project and it should convert it for use on GM Studio 2.
NOTE: When compressing the files into zip files for some weird reason it makes a duplicate folder inside the original before compressing it. When you unzip it, you can open the first folder and drag out the second somewhere else if you want
Music Used (in order of appearance):
1. Gunbound – Battle Theme #1
2. Mario Party 3 – Deep Blooper Sea
3. Dawn of the Breakers – Map 1
4. Maplestory – L Forest
5. Maplestory – Ereve: Raindrop Flower
6. Sonic 3 – Endless Mines
Questions? Suggestions? Leave them in the comment section and I’ll try to give my best response!