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Touch Third Person Character Controller in Unity 2018 🎓

admin by admin
July 9, 2020
in Game
46
Touch Third Person Character Controller in Unity 2018 🎓



This time I will show how to implement a thirdperson controller with touch gestures. If you want to make a third person shooter for mobile devices, then this video could be helpful to find a start how to implement your game logic. I will show you three methods: AutoLook &JoystickLook, TouchLook.
I tried to keep this video as short and simple as possible.

Fixed Button / Fixed Touchpad:
Joystick Pack:

The script I wrote:

Full Tutorial Series:
Part 1: (current)
Part 2:
Part 3:

Nguồn: https://infernalaffairsguild.com/

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Comments 46

  1. DitzelGames says:
    2 years ago

    See project files here: http://bit.ly/ditzelgames
    See updated video here: https://www.youtube.com/watch?v=1tSt-ZeEZNA

    Fix the error "inputVector":
    1) Find the script in the project name “Joystick”.
    2) open the script “Joystick”.
    3) find the string “protected Vector2 inputVector = Vector2.zero” and change that to “public Vector2 inputVector = Vector2.zero”.
    4) save the script “Joystick”. That is all 😊 good luck! >:)

    Reply
  2. Murky Cricket says:
    2 years ago

    where did u download the character?

    Reply
  3. Muhamad Tholib says:
    2 years ago

    Please Add Camera Collision, Thanks

    Reply
  4. Tomy Si Tomypolla says:
    2 years ago

    @DitzelGames .Hi , I have this error object does not contain a definición for x and no acessible extensión method x accepting a girar argument if type object could be found . Help please

    Reply
  5. Gonzalo Ulloa says:
    2 years ago

    What a mess…nothing work here

    Reply
  6. Anonymous says:
    2 years ago

    Thank you!!

    Reply
  7. SOT says:
    2 years ago

    Fixed Joystick script is empty. How to resolve this.
    Thank you

    Reply
  8. privacy please says:
    2 years ago

    okay i love you! it works perfectly, my only question would be " how do i write a line so the touchfield will move the camera up and down and not only left right?"

    Reply
  9. ANONYMOUS CLAN says:
    2 years ago

    hey i do it all thing exact you do that and i have no errors but i dont know why i cant move with joystick

    Reply
  10. Play Store Gamer says:
    2 years ago

    U r legend

    Reply
  11. Victoria Valerie says:
    2 years ago

    Why do most game dev youtubers have brackey’s accent?😂

    Reply
  12. Fadjrin Ferdiansyah says:
    2 years ago

    THI IS GOLD ,.. thanks PAL

    Reply
  13. Gohel boy says:
    2 years ago

    Whenever i stop moving right joystick camera postition is go to normal (default) help !

    Reply
  14. simple mashup says:
    2 years ago

    It seems this is only valid in single play games. How can i use FixedTouchField without allocation in multiplay games?

    Reply
  15. SÜPERİZ !!! says:
    2 years ago

    Control.m_Jump = Button.Pressed;

    Control.Hinput = LeftJoystick.inputVector.x;

    Control.Vinput = LeftJoystick.inputVector.y;

    x&y bulamıyor

    Reply
  16. Free Diver says:
    2 years ago

    having this error and dont know what to do any one can help please?
    ..'FixedJoystick' does not contain a definition for 'inputVector' and no accessible extension method 'inputVector' accepting a first argument of type 'FixedJoystick' could be found (are you missing a using directive or an assembly reference?)

    Reply
  17. Just Smile says:
    2 years ago

    Hello, When I wrote ThordPersonInput, there were written that "FixedJoystick does not contain a definition for 'inputVector' ". How can I solve this?

    Reply
  18. simple mashup says:
    2 years ago

    NullReferenceException: Object reference not set to an instance of an object

    ThirdPersonInput.Update () (at Assets/ThirdPersonInput.cs:34)

    It's 2019.3.14v engine. and this error occurs about Camera transform and rotation.

    How can i fix it?

    Reply
  19. Relex Gaming says:
    2 years ago

    I am unable to add my fixed button script to my handle PLS HELPPPPPPPPPPP!!!!!!!

    Reply
  20. Oscar B. says:
    2 years ago

    hi, can i use the entire touch as a controller, without using a joystick'? can yo tell me how can i do it?

    Reply
  21. Supun Shanaka says:
    2 years ago

    InputVector error is fixed by replacing inputVector by input in thridpersoncont. Script

    Reply
  22. Whisper Pepperoni says:
    2 years ago

    Does it include with camera collision?

    Reply
  23. Shinichi Kudo says:
    2 years ago

    I love you for making this tutorial 😭
    I finally found this after so many days 😭😭😭
    but thank you so much 🤍🤍🤍🤍🤍

    Reply
  24. Ethan C says:
    2 years ago

    I don't have a fixedbutton

    Reply
  25. Rishraff says:
    2 years ago

    YOU ARE THE GOAT!

    Reply
  26. Usman Ahmed says:
    2 years ago

    i followed the tutorial but. character is not moving any where

    Reply
  27. Steeeviee says:
    2 years ago

    where can i find the ThridPersonUserController script ?

    Reply
  28. WildEgg says:
    2 years ago

    It would be cool if it would use your own made character with its animation then teach us how to add a mobile input controller then it would move and animate your character

    Reply
  29. Alroy pereira says:
    2 years ago

    can someone help me touch Filed is not working i am not getting any errors but not able to move the camera.

    Reply
  30. World War 3 says:
    2 years ago

    Hello bro i follow you Azerbaijan ),Bro Pls Send me This Files whatsap or Gmail whatsap +994 051 621 89 02 : Gmail museyibli.ruhin@gmail.com

    Reply
  31. Saad Anees says:
    2 years ago

    Amazing tutorial man. Thanks!

    Reply
  32. Indrit Vaka says:
    2 years ago

    Thanks it helps a lot.

    Reply
  33. OXMOND Tutorials says:
    2 years ago

    That's what I call a nice third-person controller tutorial! Well done! 👍🤓

    Reply
  34. Yassine Aguedid says:
    2 years ago

    best tut ever !!

    Reply
  35. Yassine Aguedid says:
    2 years ago

    can i use the joystick in my game and publish it?

    Reply
  36. Davi Lam says:
    2 years ago

    Oi sou Br e acompanho seu canal, tenho muitas dificudades porque não domino o ingles, mas conseigo aprender algumas coisas

    Reply
  37. Takuaze Mad'z says:
    2 years ago

    I can use Camera Collision with ThridPersonInput or touch-field?

    Reply
  38. Dhruv Sengpta says:
    2 years ago

    AweSome!!!! little bugs with fixed button (monobehaviour) and therewas no inputvector although there was input so it all worked out !! Thanks a ton!!

    Reply
  39. Edgar says:
    2 years ago

    Hello. How to make the character slightly to the left side of the centre of the camera view ? THANK YOU

    Reply
  40. Миша Ульянин says:
    2 years ago

    Sorry, where can I download this project, I can't make it myself)

    Reply
  41. joys animation studio says:
    2 years ago

    im sorry this is just bad tutorial. yoou not explain clearly and im very confuse to get the code. but thank you

    Reply
  42. AdriFid Games says:
    2 years ago

    In 2020, if u used the same package, when you changed inputVector, it is not protected Vector2 … but it is private.. so just change the private by the public.. and don t write inputVector, but input in ThirdPersonControl…

    @DitzelGames, nice work, you are the best :thumbsup:

    Reply
  43. Tekno Bae says:
    2 years ago

    how to make the player run like where….?

    Reply
  44. Taimoor Mazhar says:
    2 years ago

    i am facing this issue can you please help me, how may I resolve this issue?
    Assets/ThirPersonInput.cs(8,9): error CS0246: The type or namespace name `FixedJoystick' could not be found. Are you missing an assembly reference?

    Reply
  45. Ali Ghanim says:
    2 years ago

    Can you post the link of project

    Reply
  46. Abhay Prakash says:
    2 years ago

    PLEASE HEEEELP ;( I used the touch field option for making my game. But the third person camera only turns around the player along the horizontal axis. So you basically can't look up/down at all while playing the game, only sideways. HOW CAN I ENABLE THE CAMERA TO MOVE FREELY ON THE VERTICAL AXIS TOO SO THAT I CAN LOOK UP/DOWN ? Can anybody help me with this ;(((

    Reply

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